STEAM Course

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Grade 2 Lesson 1 Compose a Song
7-8
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During this lesson, students will gain understanding of how music is constructed with notes and how this is represented in notation. Students will integrate and exhibit learning by creating a keyboard instrument and performing a familiar song using the Tonic Sol-Fa method.

Grade 2 Lesson 2 Light and Shadow
7-8
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During this lesson, students will gain understanding of how light and shadows affect our everyday life. They will experiment with light brightness to understand how shadows are formed and consider how the human eye perceives light. Students will integrate and exhibit learning by creating a system to measure shadows created by different colored lights and presenting their results.

Grade 2 Lesson 3 Build it Up, Break it Down
7-8
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During this lesson, students will investigate how a structure can be built, disassembled and rebuilt using a set of components and a variety of materials. They will create an earthquake simulator to test the effectiveness of their structure.

Grade 2 Lesson 4 Interactive Story
7-8
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During this lesson, students will gain understanding of how narrative can be made more interesting and engaging to readers with the addition of sound. Students will integrate and exhibit learning by creating an interactive element to a story. Their narrative can be used to encourage reluctant or younger readers to explore literature.

Grade 2 Lesson 5 Design a Habitat
7-8
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During this lesson, students will gain understanding of how living things require certain elements in order to thrive in an ecosystem. Students will integrate and exhibit learning by simulating the habitat of a sea turtle by providing a current and periodic sunshine.

Grade 2 Lesson 6 Smart Lighting System
7-8
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During this lesson, students will gain understanding of what smart technology is and how to identify technology that is ‘smart’. Students will integrate and exhibit learning by designing and comparing smart lighting systems.

Grade 2 Lesson 7 Earthquake Alert
7-8
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During this lesson, students will gain understanding of how technology can be used to reduce the impact of an earthquake. Students will integrate and exhibit learning by designing an earthquake alert system that will warn people when an earthquake is starting.

Grade 2 Lesson 8 Reduce, Reuse, Recycle
7-8
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During this lesson, students will gain understanding of recycling, working collaboratively to estimate, measure and sort recyclable and non-recyclable objects. They will integrate and exhibit learning by building a ‘recycling machine’ that indicates when a target has been reached.

Grade 2 Lesson 9 Seed Dispersal
7-8
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During this lesson, students will gain understanding of seed dispersal as the movement or transport of seeds away from the parent plant​. Students will integrate and exhibit learning by ​designing a system that mimics the seed dispersion ability of the Eurasian red squirrel.

Grade 2 Lesson 10 Time's Up!
7-8
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During this lesson, students will gain understanding of the relevance and importance of timing events. Students will integrate and exhibit learning by creating an effective timer with an audio and visual alert.

Grade 2 Lesson 11 Smart Safe
7-8
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During this lesson, students will gain understanding of algorithms, events, actions and the use of ‘If-Then’ to define the flow within a system. Students will integrate and exhibit learning by creating a ‘smart safe’ system that alerts the user when the safe has been opened.

Grade 2 Lesson 12 Changing Landscape
7-8
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During this lesson, students will learn about the climate in different regions on Earth, how this is affecting water levels and water movement, and the consequences on the landscape around us. Students will integrate and exhibit learning by building a model to simulate the effect of water on a landscape.

Grade 2 Lesson 13 Erosion
7-8
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During this lesson, students will gain understanding of water erosion and its effects on the landscape. Students will integrate and exhibit learning by creating a system that simulates waves and the effect erosion has on sand.

Grade 3 Lesson 1 Night Light
8-9
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During this lesson, students will gain understanding of how a product has a purpose when it is designed and built. Students will integrate and exhibit learning by designing a night light that changes color and creates a moving pattern.

Grade 3 Lesson 2 Music Box
8-9
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During this lesson, students will gain understanding of how technology that enables people to listen to music – systems and devices for storing and streaming music – has evolved. Students will integrate and exhibit learning by designing a 21st Century ‘music box’ that stores and streams a melody.

Grade 3 Lesson 3 Friction
8-9
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During this lesson, students will gain understanding of the concept of friction and the difference between helpful and unhelpful friction. Students will integrate and exhibit learning by creating a ‘car’ and testing it on different surfaces to investigate how friction affects movement.

Grade 3 Lesson 4 Plant Growth
8-9
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This lesson requires two instructional sessions, 5–7 days apart. During the first session, students will gain understanding of the different stages of a plant’s life cycle, and explore what plants need in order to grow. The second session will enable students to analyse their findings. Students will integrate and exhibit learning by identifying and recording perceptible changes in plant growth.

Grade 3 Lesson 5 Smart Doorbell
8-9
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During this lesson, students will gain understanding of the use of sensors within smart technology and how sensors can optimize everyday objects and tasks. Students will integrate and exhibit learning by designing a ‘smart doorbell’ that features light, image capture and sound.

Grade 3 Lesson 6 Prime Factors
8-9
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During this lesson, students will gain understanding of number factors and factor pairs. Students will integrate and exhibit learning by building a ‘factor pair machine’,   culminating in a system that identifies the factor pairs and their product.

Grade 3 Lesson 7 Animal Characteristics
8-9
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During this lesson, students will gain understanding of how animals have inherited and adapted characteristics which aid their survival. Students will integrate and exhibit learning by creating systems to facilitate a team quiz on categories and adapted characteristics of animals.

Grade 3 Lesson 8 Magnetic Forces
8-9
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During this lesson, students will gain understanding of cause and effect of magnetic interactions. Students will work collaboratively to integrate and exhibit learning by building a ‘magnetic car’ in order to measure the effect magnets have on its movement.

Grade 3 Lesson 9 Survival of the Fittest
8-9
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During this lesson, students will gain understanding of animals that coexist in the same habitat, competition for food and the impact this has on survival. Students will integrate and exhibit learning by creating a system that facilitates a game to simulate the race to gather food and survive against other animals.

Grade 3 Lesson 10 Animal Groups
8-9
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During this lesson, students will gain understanding of how animals work in groups in order to benefit from ‘strength in numbers’. Students will integrate and exhibit learning by creating a system to show how many members are in different animal groups, and to simulate how working in groups improves ants’ chances of survival.

Grade 3 Lesson 11 Weather Board
8-9
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During this lesson, students will gain understanding of expected weather in different seasons and how this differs from one state to another. They will consider design solutions intended to reduce the effects of weather. Students will integrate and exhibit learning by creating a ‘weather board’ system that enables the season to be identified and simulates the changes in the wind through the seasons.

Grade 4 Lesson 1 Energy in Motion
9-10
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During this lesson, students will gain understanding of how the speed of an object relates to its energy and how energy can be transferred resulting in motion of a stationary object. Students will work collaboratively to integrate and exhibit learning by investigating the effect of speed on the energy of a ‘car’ through its impact with different objects and materials.

Grade 4 Lesson 2 Guitar
9-10
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During this lesson, students will gain understanding of how to identify a selection of orchestral instruments and how string instruments are designed to produce music. Students will integrate and exhibit learning by programming a system to play music using a simulated guitar.

Grade 4 Lesson 3 Mars Rover
9-10
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During this lesson, students will gain understanding of how vehicles are modified to suit their purpose, exploring the design of the Mars rover as a case study. Students will integrate and exhibit learning by creating a model ‘Mars rover’, identifying two possible solutions for its steering mechanism. They will compare and contrast the capabilities of each design in order to determine which one allows the ‘rover’ to better fulfill its main objective.

Grade 4 Lesson 4 Rocks and Wind
9-10
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During this lesson, students will gain understanding of how both fossils and sedimentary rocks are formed, and explore the effect weather has on the landscape.  Students will integrate and exhibit learning by creating a system to simulate the speed and sound of the wind and the impact of the wind on a model rock formation.

Grade 4 Lesson 5 Morse Code
9-10
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During this lesson, students will gain understanding of how Morse code enabled fast and efficient communication before voice transmission was possible. Students will integrate and exhibit learning by programming a functioning Morse code transmission system to send messages.

Grade 4 Lesson 6 Earthquake Simulator
9-10
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During this lesson, students will gain understanding of what earthquakes are and what causes them. Students will explore how buildings are constructed to be earthquake-proof. Students will integrate and exhibit learning by creating a structure and programming an earthquake simulator to test the effect of base isolators on the stability of the structure.

Grade 4 Lesson 7 Sensory Spider
9-10
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During this lesson, students will gain understanding of the five senses, how these are received and ultimately determine how we react. Students will integrate and exhibit learning by programming a ‘sensory spider’ that reacts based on two senses – touch and sight.

Grade 4 Lesson 8 Apostrophe
9-10
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During this lesson, students will gain understanding of how apostrophes are used. Students will integrate and exhibit learning by building a game to investigate when apostrophes are used for possession and contraction.

Grade 4 Lesson 9 The Lighthouse
9-10
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During this lesson, students will gain understanding of how light reflects off objects and enters the eye allowing objects to be seen. Students will integrate and exhibit learning by building and programming a ‘lighthouse’ to test how light is reflected.

Grade 4 Lesson 10 Prime Numbers
9-10
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During this lesson, students will use their knowledge of prime numbers between 2 and 10 to determine if a number more than 10 but less than 100 is a prime or non-prime (composite) number. Students will integrate and exhibit learning by building a system which verifies if a number is prime or non-prime (composite).

Grade 4 Lesson 11 Morse Code Alert
9-10
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During this lesson, students will extend their understanding of Morse code, by learning about how it supported communication during wartime. Students will integrate and exhibit learning by creating a Morse code alert system, utilizing light and sound.

Grade 4 Lesson 12 Energy Transfer
9-10
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During this lesson, students will gain understanding of how materials can be identified according to states of matter, and how energy can be transferred when a reaction takes place. Students will integrate and exhibit learning by creating a system to simulate changing states, recognizing that change in matter sometimes occurs as a result of energy transfer.

Grade 4 Lesson 13 Autonomous Driving
9-10
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During this lesson, students will gain understanding of autonomous vehicles, analyze the advantages and disadvantages and explore the technology that power them. Students will integrate and exhibit learning by creating a system using a Light Sensor to control the movement and direction of a ‘car’.

Grade 5 Lesson 1 Monkey Ecosystem
10-11
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During this lesson, students will gain understanding of different ecosystems, and the plants and animals that live there. They will recognize the importance of sunlight to an ecosystem, and integrate and exhibit learning by creating a model ecosystem to simulate how energy is transferred, starting with the Sun.

Grade 5 Lesson 2 Water Cycle
10-11
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During this lesson, students will gain understanding of how the hydrosphere interacts with the atmosphere, geosphere and biosphere through the water cycle. Students will integrate and exhibit learning by building a model to demonstrate the different stages of the water cycle.

Grade 5 Lesson 3 The Sun's Energy
10-11
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During this lesson, students will gain understanding of how the energy in animals’ food was once energy from the Sun. They will explore how a food web consists of interconnected food chains, and will integrate and exhibit their learning by creating a system to represent the energy transfer between producers, consumers and decomposers in a single food chain.

Grade 5 Lesson 4 Plant Life
10-11
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During this lesson, students will gain understanding of a plant’s role in an ecosystem. They will investigate the photosynthesis process, focusing on how water, carbon dioxide and sunlight enable a plant to grow. Students will integrate and exhibit learning by creating a model to demonstrate how water and air generate energy for plants to grow.

Grade 5 Lesson 5 Solar Power
10-11
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During this lesson, students will gain understanding of renewable and non-renewable energy sources. They will recognize the danger of burning fossil fuels on our planet, and will invent their own means of producing renewable energy. Students will integrate and exhibit learning by creating a ‘solar panel’, ‘solar-powered fan’ and ‘solar-powered car’.

Grade 5 Lesson 6 Shadow Theater
10-11
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During this lesson, students will gain understanding of how shadows are formed, and will investigate how shadows change at different times of day due to the angle of light from the Sun. Students will integrate and exhibit learning by creating a ‘shadow puppet theater’.

Grade 5 Lesson 7 Rocket
10-11
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During this lesson, students will gain understanding of the position of stars in the Milky Way. They integrate and exhibit learning by building a model rocket to represent the relationship between the apparent brightness of the stars and their relative distance from the Earth.

Grade 5 Lesson 8 Seasonal Stars
10-11
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During this lesson, students will gain understanding of how the seasons affect the appearance of stars in the night sky. Students will integrate and exhibit learning by creating a system to simulate the constellation of Orion and how it changes appearance according to seasonal variation. (NB. This lesson is designed from the perspective of the Northern Hemisphere.)

Grade 5 Lesson 9 Mixing Substances
10-11
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During this lesson, students will gain understanding that matter is made up of particles which are too small to be seen by the human eye and that combining two substances can sometimes form a new substance. They will integrate and exhibit learning by creating a system to represent the combination of two separate substances to create a new substance.

Grade 5 Lesson 10 Passcode
10-11
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During this lesson, students will gain understanding of what a strong, secure online password/passcode is and how to create one. Students will integrate and exhibit learning by programming systems using AND logic blocks that require input of a specific passcode in order for the output to be activated.

STEAM Grade 2 Lessons Overview
7-8
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Overview of content and key NGSS focus for Grade 2 STEAM lessons.

STEAM Grade 3 Lessons Overview
8-9
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Overview of content and key NGSS focus for Grade 3 STEAM lessons.

STEAM Grade 4 Lessons Overview
9-10
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Overview of content and key NGSS focus for Grade 4 STEAM lessons.

STEAM Grade 5 Lessons Overview
10-11
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Overview of content and key NGSS focus for Grade 5 STEAM lessons.

STEAM Grade 2 Standards Alignment Map
7-8
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Standards Alignment for Grade 2 STEAM lessons:

NGSS
CCSS – ELA
CCSS – Math
CSTA
NaFME

STEAM Grade 3 Standards Alignment Map
8-9
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Standards Alignment for Grade 3 STEAM lessons:

NGSS
CCSS – ELA
CCSS – Math
CSTA
NaFME

STEAM Grade 4 Standards Alignment Map
9-10
Download

Standards Alignment for Grade 4 STEAM lessons:

NGSS
CCSS – ELA
CCSS – Math
CSTA
NaFME

STEAM Grade 5 Standards Alignment Map
10-11
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Standards Alignment for Grade 5 STEAM lessons:

NGSS
CCSS – ELA
CCSS – Math
CSTA

STEAM Starter Lesson Guidance
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This document provides an overview of the four starter lessons that introduce SAM Space and SAM blocks.

STEAM Starter Lesson 1
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In this lesson, students will be introduced to the SAM Space app and the SAM hardware Blocks. They will be shown how the app works and will create a simple system that turns on a light using a sensor.

STEAM Starter Lesson 2
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In this lesson, students will be introduced to different behavior blocks on the SAM Space app and will use them to create a counting system that illuminates the hardware LED block in different colors.

STEAM Starter Lesson 3
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In this lesson, students will use a wider range of behavior blocks on the SAM Space app to build a system that simulates traffic lights. They will be introduced to the DC Motor hardware blocks and use them to build a ‘car’ to test their traffic light system.

STEAM Starter Lesson 4
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In this lesson, students will gain understanding of the Threshold behavior block, and use it in a system that creates sound effects to simulate a storm.

STEAM Grade 2 Image Bibliographies
7-8
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Full references for third party images in Grade 2 STEAM lessons.

STEAM Grade 3 Image Bibliographies
8-9
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Full references for third party images in Grade 3 STEAM lessons.

STEAM Grade 4 Image Bibliographies
9-10
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Full references for third party images in Grade 4 STEAM lessons.

STEAM Grade 5 Image Bibliographies
10-11
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Full references for third party images in Grade 5 STEAM lessons.